Situation: You think about buying a game that is about to come out. You already like it by trailers, gameplay and preview, but some doubts still remain. What will you do? Surely wait for the first reviews in order to certainly decide whether to take it or not.
But can critics make mistakes in conclusions? How to! Yes, of course, we ourselves too. In addition, even a cool game can have many minor disadvantages, and this will directly affect its assessment. And everyone looks at her! It is about such cases that we will talk today.
And this is our previous similar selection: a dozen frankly bad projects that can be forgiven for everything in the world
Oni
Shortly before the release of the first Halo studio Bungie I gave us cult Oni – Action, inspired "Ghost in armor". And even with the most gorgeous fighting! The players accepted ONI with enthusiasm, but the press fell on the project with a squall of criticism. Say, the plot is weak, and the gameplay is ordinary, and the locations are empty, and there is no multiplayer, although they promised – but there is a bunch of bugs. In addition, the assessment was underestimated for problems with management and overstated complexity. According to journalists, without manual preservations and with a huge distance between checkpoints, the game was simply unbearable to pass. “The fighting, acrobatics and soundtrack are really excellent,” wrote critics, “but they do not save the game”.
Simple gamers decisively disagree with such estimates. The plot, they say, is excellent, the setting is atmospheric, the management is intuitive, and the game process generally gives unrealistic pleasure. You just need to get used to the combat system. And most importantly, the oni is very re -playable: if you master it once, you can go through the game for any of the opponents. But each type of enemies has its own combat style with unique combo and secret blows! In general, oni is a game, although not without flaws, but the only one is a kind. It is worth paying attention.
Nier
If pro Nier: Automata at least literally heard any gamer, then her predecessor at one time was not so lucky. The game was quietly released, quietly grabbed from critics, and then they also closed the developers studio-also quietly. So the game got because it was too experimental, played for the most part primitively, drove the player on dull locations, tired of meaningless side quests and, in addition, looked wildly outdated.
Other journalists, on the contrary, praised Nier For a touching story, interesting characters, cool boss files and an amazing soundtrack. So it turned out that the average score has the game – such. However, most of those players who honestly played Nier for at least a couple of hours are delighted.
The Punisher
You will not believe it, but in the portfolio of the studio Volition there is a game that in its madness surpasses even the last parts Saints Row. We mean, well, just a tightly beaten “punisher”, whom the journalists huddled on the move by the Max Payne clone. Only monotonous, without bullet-time and normal sound.
Convenient selection of all the torture scenes of the "punisher"
Yes, bad sound and the same levels are true here, but the unique torture system is easy to level all these shortcomings. The punisher is able to drill the eyes of people with a drill, heat them in boiling oil, divide them with a laser, burn in a stove and lock them in a coffin with a grenade. Volition fantasy is so unlimited that it even scares in places – after such adventures, the same type of mission structure, to put it mildly, goes into the background. In addition, the players were captivated not only by juicy fatalities with black humor, but also to work with the canon of the universe Marvel. And the punisher himself came out an interesting character. And if this is not enough for you … Just listen to Russian voice acting. This is an unforgettable experience.
Localization of the authorship of Russobit-M company with Dmitry Dyuzhev in the title role can be disassembled by quotes
BINARY DOMAIN
For BINARY DOMAIN answered the "father" of the series Yakuza – Tosikhiro Nago: inspired by films "Me, robot" , "Running blade" And Terminator , He waved to the Japanese answer GEARS of WAR. Another third-party action movie on a beaten topic could turn out, but everything turned out to be much better: gamers fell in love with Binary Domain for colorful characters, the atmosphere of a Japanese cyberpan, aesthetics neopo-Tokyo, humor, presentation of the plot and a variety of game situations. And ours and Asian critics accepted the game no less cordially. But in the West, many journalists dubbed Binary Domain with a passing shooter. There, the creation of Nagosi-san called a soulless clicked imitation, offering only what has already been done before.
Flatout
You someday heard the first Flatout Criticized? Yes, and cruelly? Well, listen to it as they wrote about her in 2004: “The soulless heir Destruction Derby "," Non -competing Burnout "," How is Flatout's race terrible "," The soundtrack is just blood from the ears ".
Less aggressive critics wrote that Flatout, in principle, is not bad: graphics, physics, destruction, mini-games with the launch of a driver into orbit-all this is cool. Here is just a game, they say, quickly gets boring: grab it for a couple of days, no more. And then they were great mistaken! If you once had a Flatout, you will probably confirm: I wanted to hang in it for hours, days, and even for months on end. None of the races of that time brought so much drive and adrenaline. It is not surprising that subsequently Flatout to spite all critics became cult and conquered folk love – I must say, quite deservedly.
Street Racing Syndicate
Meet a boring clone Need for Speed: Underground In the open world-with sluggish music and an inappropriate bias in realism, because of which the game absolutely does not convey a sense of speed. Where it is visible: the speedometer shows 200 miles per hour, and the car feels barely moving! That is how gaming media met a new racing arcade from Namco In the same 2004.
“She not only does not bring anything new, but can not really copy anything,” critics did not let up. And this despite the fact that in Street Racing Syndicate it was possible to configure the car for yourself in an unprecedented way. And when you crashed into something, the characteristics of the machine fell noticeably! Given that the repair in the game flew into a penny, I had to drive really carefully. All this, along with police pursuit, girls and betting system, created a real atmosphere of street racing. One way or another, ordinary SRS players liked much more than critics.
Enter The Matrix
In the wake of crazy popularity "Matrices" The release of the game for her reasons remained a matter of time. Said the studio for this Shiny , previously responsible for Jim's worm, MDK And Sacrifice. They worked quickly: the game was already ready for the release of the second film, and even Vachovsky, composer and a couple of actors from the original picture were attracted to work on it. However, neither the star composition nor the colossal budget saved the game from the righteous anger of journalists.
Enter The Matrix criticized for general dampness, linearity, disgusting level of levels, faded graphics, nightmare chases and constant responed enemies. “The failure of the year,” the press summed up, and ordinary fans of the “matrices”, meanwhile, rejoiced. Firstly, the plot not only organically fit into the movie trilogy, but supplemented and explained it.
Secondly, in Enter the Matrix it was possible to repeat almost all the tricks and techniques from the film, and thirdly, the game allowed to literally feel the matrix. Understand what Neo felt, running away from agents, believe in his helplessness in the first battle with Smith, and then experience an incredible spiritual rise from victory. Finally, despite all the objective jambs, Enter the Matrix pleased with the diversity and soundtrack, ran out excitedly and left many spectacular moments in my memory.
And this, you see, is not so little for the game adaptation of the film.
Beyond: Two Souls
The first grades Beyond: Two Souls The fans of David Cage were not worried about it: as a game from the author Heavy Rain And Fahrenheit managed to grab the poles from the press, four and even doubles? Journalists unanimously repeated that Beond is not a game at all, but just a movie where you can press the buttons from time to time.
At the same time, as a Beyond: Two Souls film, critics did not appreciate either. The story, they say, is terribly tedious, the characters are weak, and the torn story only kills the atmosphere. In short, not a game, but a continuous disappointment.
But is Beond really so bad? Yes, she has enough problems with the plot and gameplay, but all this loses its meaning against the background of what the player is experiencing. If you do not try to intentionally look for shortcomings in the script, history gives pleasure, and it is not so easy to break away from it: there are a lot of strong scenes in the game that can take the soul, and what a powerful finale!
Even the very “torn story” benefits the plot, bringing it to the forefront not logical, but emotional ties between characters and events. The sophisticated player Beyond: Two Souls may not impress, but ordinary gamers will be satisfied.
Postal 2
Not only that Postal 2 They called the disgusting, immoral and simply worst game in history, she also went to the technical implementation. The project not only looked outdated already on the release, and also suffered from terrible optimization: bugs and constant loading of locations for several minutes were taken out of not only critics, but also ordinary players.
Journalists did not like the Chitersky artificial intelligence, and the same type of missions, and primitive geometry, and an empty city that there was no point in exploring. Even the vile voice of the protagonist did not suit them. But there is one thing that was missed by the media and noticed ordinary players: Postal 2 was ideal for the implementation of their own little apocalypse. This game gave just a lot of opportunities for violence for every taste, and in this it does not know equal and to this day – even the mentioned Punisher can not be compared with her.
Deadly Premonition
Deadly Premonition -A special story: its estimates vary from two to ten points, and even now it is not possible to really say which of the critics was still right. Probably this game simply cannot be evaluated by standard criteria. Inspired by such masterpieces as "Twin Pix" , "Silent Hill" And Resident Evil , The developers have given out absolutely unique experience, which is difficult to convey in words. As the plot develops, Deadly Premonition turns from just a strange game into frankly crazy, and if you do not abandon it until this moment, then after it will surely forgive the project any technical problems. Deadly Premonition either love or hate with all their hearts – not given the average.
In today's selection, we limited ourselves to ten controversial projects, but this, of course, is far from all those who suffered from criticism of the game: to remember at least Alpha Protocol , "Mad Max" , Remember Me , Timeshift And Killer is Dead. Surely you have examples of your favorite games, which at one time got too much from critics. Be sure to tell about them in the comments!

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